The Blood Weapon Recipe is used to craft a Berserker Axe (qlvl = 86) that was dropped by a monster in the Worldstone Tower in hell difficulty (ilvl = 85). It's also worth noting that the ilvl, the quality and the properties of the jewel are completely irrelevant and don't affect the outcome at all. (4) if ilvl < (99 – int(qlvl/2)= then affix level = ilvl - int(qlvl/2) else affix level = ilvl * 2 - 99. Otherwise the affix level is ilvl*2 – 99: If the ilvl is smaller than 99 – int(qlvl/2) then the affix level is ilvl – int(qlvl/2). The final step is to determine the affix level. The higher number is used for further calculations: The ilvl calculated in (1) has to undergo two checks and possible modifications. The ilvl of a Crafted Item is equal to half the level of the crafting character (rounded down) plus half the ilvl of the input item (rounded down). The basis for the calculation of the affix level is the item level. All pre- and suffixes with a level up to the calculated affix level can spawn on the Crafted Item. To determine which pre- and suffixes can spawn on the Crafted Item the affix level has to be calculated. Not mean you will keep the Magical Bonuses on the item you place in the cube, this simply means that it's possible toĬombine the "fixed" Crafted Bonuses with normal Magic Prefixes and Suffixes. Rare Items to create bonuses that are much higher than would normally appear on a Rare Item. You can stack the "fixed" Magical Prefixes/Suffixes with regular Magical Prefixes/Suffixes that can appear on The bonuses are random but you do have a better chance than trying to find a Rare Item or Gambling for aīecause Crafted Items have fixed stats you have much more control over what magical bonuses will appear as opposed to You don't know if you'll get a "good" item since The Level Requirement of crafted items will be higher than that of a rare item even if they have the sameĬrafted Items are pretty much a free shot of creating a Rare Item. When you Craft an item it loses all of its original Magical Prefixes/Suffixes.Ĭreating a Crafted Item is just like the Imbue quest reward in that it takes the base item, and creates a new one with new properties. These are generated pretty much the same way as a Rare item.Īt ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.Īt ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.Īt ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.Īt ilvls 71+, there's a 100% chance of 4 affixes. On top of those fixed properties, a Crafted Item can have from 1-4 standard Rare and Magic Prefix and Suffixes. To be able to create an item knowing which fixed magical bonuses are going to always appear which is notĬrafted Items have 1-4 Random Magical Prefixes/Suffixes Often the Fixed Properties are not available normally on Magic or Rare Items. Crafted Items have the potential to be better than Rare Items and possiblyĮach Crafted Item has one or more fixed properties.įor example, there are some Crafted Items guaranteed to have from 5-10% Chance of Crushingīlow. These serious players can have the ingredients and Of Gambling for high level players or "hardcore" players. They can only be created with The Horadric Cube. Crafted items are similar to rare items, but cannot be Gambled, dropped by Monsters or found inĬhests.
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